Time to write up my notes from this book so I can return it to
kylaw!
Written to accompany the travelling exhibition "The Quest for Immortality – Treasures of Ancient Egypt", this book takes the unusual approach of juxtaposing Egyptologist Erik Hornung's description of the Amduat with Jungian analyst Theodor Abt's exploration of its meaning for modern, and perhaps ancient, spirituality and psychology. Abt remarks that the sun god's journey through the "nightworld, that is also the world of the deceased... can also be seen as a symbolic representation of an inner psychic process of transformation and renewal." Not surprisingly, this fits well with the Wiccan and Neo-Pagan ideas about the Dying God's trip to the netherworld and back, which takes place not during the night but during a different natural cycle – the seasons of the year.
The Amduat, or "What is in the Netherworld", first appears in the early New Kingdom – "the first illustrated book in history", as Hornung puts it, "lavishly illustrated throughout" with scenes from the sun's journey through the twelve hours of the night. Part or all of the book appears in various arrangements in the tombs of NK pharaohs. In the late 21st Dynasty, the book appears in the tombs of the Theban priests of Amun, and is written on coffins and papyri rather than in tombs. It appears again in royal tombs of the 22nd and 26th Dynasties, and on royal and non-royal sarcophagi of the 30th Dynasty and the early Ptolemaic period. (There's also short, un-illustrated version – Hornung calls it a "quick guide".)
The first hall of the tomb of Tuthmosis III includes a catalogue of 741 deities from the Amduat; in total, there are 908 "beings" in the book, including those which are punished and damned. (The Egyptians were not great followers of the principle Non sunt multiplicanda entia sine necessitate.)
Each of the twelve hours shows the sun-god in his barque, attended by various deities. In the first hour, the sun passes through the (unrepresented) first gate, "Which Swallows All", which is then "'sealed' to prevent any evil forces from entering' (or exiting, I wonder?) this "intermediate realm" between the world of the living and the netherworld proper. The sun god travels in the form of a ba-soul; hence his ram's head. He's accompanied by two forms of the goddess Ma'at (as Abt remarks, it's "encouraging and consoling" that ma'at is present in the netherworld too - or, I wonder, does the creator god bring ma'at with him?) and welcomed joyfully by nine baboons (familiar from the tomb of Tutankhamun). This hour also introduces the twelve goddess of the hours of the night, which Abt calls "aspects of the goddess Hathor" – given names like "She who smashes the brows of her foes", "She who protects her Eye" and "She who rages", they certainly could be – and twelve ureai, whose fiery breath will protect the sun god from his enemies.
In the second hour (called Wernes), the solar barque is accompanied by four more boats, one of which carries the moon. "Since the moon is meant to replace the sun during the night," says Hornung, "she is not normally present in the netherworld; but by going through phases, disappearing and becoming full again, is an important symbol not only of rejuvenation for the dead but also of the circular regeneration in time. Moreover, she is the left eye of the Sungod, as Hathor [whose symbol is carried in the next boat] is his right eye."
The "abundant and well-watered" second hour and third hour (called Water of Osiris) are followed by the arid fourth hour (Rosetau), "the land of Sokar, who is upon his sand". Hornung characterises the netherworld falcon-god Sokar as "an aspect of Osiris". Sokar-land is filled with "impenetrable darkness", but if you could see it, it would look remarkably like a video game: there are "serpent monsters, some with several heads, or with legs and wings to emphasize their ability to move around quickly", as well as "a zigzag path" blocked by doors named "knife" and "full of 'fire from the mouth of Isis'". The barque, which has turned into a fire-breathing amphisbaena in order to light the way, has to be towed across the sand. The "night sun", which "has finally become the dark sun", can't wake the dead with his light – but they can hear his voice, the only sound in the darkness. The hour is broken up into short scenes, such as Thoth and Sokar healing the solar eye.
In the fifth hour, we're still in Sokar-land. At the centre of the top register is Osiris' burial mound, with Khepri emerging from it in scarab form (like every other being in this register, it's helping pull the barque along!). At the centre of the bottom register is the double-headed sphinx god of the earth, Aker; inside Aker is Sokar in a cavern, lifting the wings of a triple-headed "multicoloured serpent" which is the sun god in another form. At the very bottom of the hour is the Lake of Fire – which punishes sinners, but provides cool water for the "blessed dead". (Dunno who the head in the centre of the middle register is, though.)
At the "utmost depth" of the sixth hour (Arrival That Gives the Right Way), "Re as Ba-soul and Osiris as his corpse" are reunited, "and thus the light of the sun is rekindled". Re is reunited with both of his eyes (shown above Osiris in lion form, behind whom sits Isis-Tait). A baboon-headed Thoth offers himself in ibis form to a goddess who holds the eyes behind her back. The gods Nun and Sobek (with Set-ears?) appear in this watery hour, representing the primeval ocean, "out of which the Sungod has emerged at the beginning of time and is now renewed again." At the right of the middle register can be seen a five-headed snake protecting the sun god's corpse, a scarab on his head.
In the next exciting installment: the battle with Apophis!
__
Theodor Abt and Erik Hornung. Knowledge for the Afterlife: The Egyptian Amduat – A Quest for Immortality. Living Human Heritage Publications, Zurich, 2003.
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Written to accompany the travelling exhibition "The Quest for Immortality – Treasures of Ancient Egypt", this book takes the unusual approach of juxtaposing Egyptologist Erik Hornung's description of the Amduat with Jungian analyst Theodor Abt's exploration of its meaning for modern, and perhaps ancient, spirituality and psychology. Abt remarks that the sun god's journey through the "nightworld, that is also the world of the deceased... can also be seen as a symbolic representation of an inner psychic process of transformation and renewal." Not surprisingly, this fits well with the Wiccan and Neo-Pagan ideas about the Dying God's trip to the netherworld and back, which takes place not during the night but during a different natural cycle – the seasons of the year.
The Amduat, or "What is in the Netherworld", first appears in the early New Kingdom – "the first illustrated book in history", as Hornung puts it, "lavishly illustrated throughout" with scenes from the sun's journey through the twelve hours of the night. Part or all of the book appears in various arrangements in the tombs of NK pharaohs. In the late 21st Dynasty, the book appears in the tombs of the Theban priests of Amun, and is written on coffins and papyri rather than in tombs. It appears again in royal tombs of the 22nd and 26th Dynasties, and on royal and non-royal sarcophagi of the 30th Dynasty and the early Ptolemaic period. (There's also short, un-illustrated version – Hornung calls it a "quick guide".)
The first hall of the tomb of Tuthmosis III includes a catalogue of 741 deities from the Amduat; in total, there are 908 "beings" in the book, including those which are punished and damned. (The Egyptians were not great followers of the principle Non sunt multiplicanda entia sine necessitate.)
Each of the twelve hours shows the sun-god in his barque, attended by various deities. In the first hour, the sun passes through the (unrepresented) first gate, "Which Swallows All", which is then "'sealed' to prevent any evil forces from entering' (or exiting, I wonder?) this "intermediate realm" between the world of the living and the netherworld proper. The sun god travels in the form of a ba-soul; hence his ram's head. He's accompanied by two forms of the goddess Ma'at (as Abt remarks, it's "encouraging and consoling" that ma'at is present in the netherworld too - or, I wonder, does the creator god bring ma'at with him?) and welcomed joyfully by nine baboons (familiar from the tomb of Tutankhamun). This hour also introduces the twelve goddess of the hours of the night, which Abt calls "aspects of the goddess Hathor" – given names like "She who smashes the brows of her foes", "She who protects her Eye" and "She who rages", they certainly could be – and twelve ureai, whose fiery breath will protect the sun god from his enemies.
In the second hour (called Wernes), the solar barque is accompanied by four more boats, one of which carries the moon. "Since the moon is meant to replace the sun during the night," says Hornung, "she is not normally present in the netherworld; but by going through phases, disappearing and becoming full again, is an important symbol not only of rejuvenation for the dead but also of the circular regeneration in time. Moreover, she is the left eye of the Sungod, as Hathor [whose symbol is carried in the next boat] is his right eye."
The "abundant and well-watered" second hour and third hour (called Water of Osiris) are followed by the arid fourth hour (Rosetau), "the land of Sokar, who is upon his sand". Hornung characterises the netherworld falcon-god Sokar as "an aspect of Osiris". Sokar-land is filled with "impenetrable darkness", but if you could see it, it would look remarkably like a video game: there are "serpent monsters, some with several heads, or with legs and wings to emphasize their ability to move around quickly", as well as "a zigzag path" blocked by doors named "knife" and "full of 'fire from the mouth of Isis'". The barque, which has turned into a fire-breathing amphisbaena in order to light the way, has to be towed across the sand. The "night sun", which "has finally become the dark sun", can't wake the dead with his light – but they can hear his voice, the only sound in the darkness. The hour is broken up into short scenes, such as Thoth and Sokar healing the solar eye.
In the fifth hour, we're still in Sokar-land. At the centre of the top register is Osiris' burial mound, with Khepri emerging from it in scarab form (like every other being in this register, it's helping pull the barque along!). At the centre of the bottom register is the double-headed sphinx god of the earth, Aker; inside Aker is Sokar in a cavern, lifting the wings of a triple-headed "multicoloured serpent" which is the sun god in another form. At the very bottom of the hour is the Lake of Fire – which punishes sinners, but provides cool water for the "blessed dead". (Dunno who the head in the centre of the middle register is, though.)
At the "utmost depth" of the sixth hour (Arrival That Gives the Right Way), "Re as Ba-soul and Osiris as his corpse" are reunited, "and thus the light of the sun is rekindled". Re is reunited with both of his eyes (shown above Osiris in lion form, behind whom sits Isis-Tait). A baboon-headed Thoth offers himself in ibis form to a goddess who holds the eyes behind her back. The gods Nun and Sobek (with Set-ears?) appear in this watery hour, representing the primeval ocean, "out of which the Sungod has emerged at the beginning of time and is now renewed again." At the right of the middle register can be seen a five-headed snake protecting the sun god's corpse, a scarab on his head.
In the next exciting installment: the battle with Apophis!
__
Theodor Abt and Erik Hornung. Knowledge for the Afterlife: The Egyptian Amduat – A Quest for Immortality. Living Human Heritage Publications, Zurich, 2003.